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C Scene Manager Game Dev Visual Studio

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The Universal Windows Platform (UWP) on Xbox development environment consists of a development PC connected to an Xbox One console through a local network.The development PC requires Visual Studio 2015 Update 3, Visual Studio 2017, or Visual Studio 2019.The development PC also requires Windows 10, the Windows 10 SDK build 14393 or later, and a range of supporting tools.

This article covers the steps to set up and test your development environment.

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  2. For more information, see Visual Studio downloads. If you plan to use a game engine and other middleware, see Bridges, game engines, and middleware section in the Windows 10 game development guide. For information about developing Windows and Xbox games using a specific game engine, you'll need to go to the game engine's documentation.

Visual Studio setup

  1. Install Visual Studio 2015 Update 3, Visual Studio 2017, or Visual Studio 2019. For more information and to install, see Downloads and tools for Windows 10. We recommend that you use the latest version of Visual Studio so that you can receive the latest updates for developers and security.

  2. If you're installing Visual Studio 2017 or Visual Studio 2019, make sure that you choose the Universal Windows Platform development workload. If you're a C++ developer, make sure that you also select the C++ Universal Windows Platform tools checkbox in the Summary pane on the right, under Universal Windows Platform development. It's not part of the default installation.

    If you're installing Visual Studio 2015 Update 3, ensure that the Universal Windows App Development Tools check box is selected.

Windows 10 SDK setup

Install the latest Windows 10 SDK. This comes with your Visual Studio installation, but if you want to download it separately, see Windows 10 SDK.

Enabling Developer Mode

Before you can deploy apps from your development PC, you must enable Developer Mode. In the Settings app, navigate to Update & Security / For developers, and under Use developer features, select Developer mode.

Setting up your Xbox One

Before you can deploy an app to your Xbox One, you must have a user signed in on the console.You can either use your existing Xbox Live account or create a new account for your console in Developer Mode.

Create your first app

  1. Make sure your development PC is on the same local network as the target Xbox One console. Typically, this means they should use the same router and be on the same subnet. A wired network connection is recommended.

  2. Ensure that your Xbox One console is in Developer Mode. For more information, see Xbox One Developer Mode activation.

  3. Decide the programming language that you want to use for your UWP app.

  4. On your development PC, in Visual Studio, select New / Project.

  5. In the New Project window, select Windows Universal / Blank App (Universal Windows).

Starting a C# project

  1. In the New Universal Windows Project dialog, select build 14393 or later in the Minimum Version dropdown. Select the latest SDK in the Target Version dropdown. If the Developer Mode dialog appears, click OK. A new blank app is created.

  2. Configure your development environment for remote debugging:

    a. Right-click the project in the Solution Explorer, and then select Properties.

    b. On the Debug tab, change Platform to x64. (x86 is no longer a supported platform on Xbox.)

    c. Under Start options, change Target device to Remote Machine.

    d. In Remote machine, enter the system IP address or hostname of the Xbox One console. For information about obtaining the IP address or hostname, see Introduction to Xbox One tools.

    e. In the Authentication Mode drop-down list, select Universal (Unencrypted Protocol).

Starting a C++ project

  1. In the New Universal Windows Project dialog, select build 14393 or later in the Minimum Version dropdown. Select the latest SDK in the Target Version dropdown. If the Developer Mode dialog appears, click OK. A new blank app is created.

  2. Configure your development environment for remote debugging:

    a. Right-click the project in the Solution Explorer, and then select Properties.

    b. On the Debugging tab, change Debugger to launch to Remote Machine.

    c. In Machine Name, enter the system IP address or hostname of the Xbox One console. For information about obtaining the IP address or hostname, see Introduction to Xbox One tools.

    d. In the Authentication Type drop-down list, select Universal (Unencrypted Protocol).

    e. In the Platform drop-down, select x64.

PIN-pair your device with Visual Studio

  1. Save your settings, and make sure your Xbox One console is in Developer Mode.

  2. With your project open in Visual Studio, press F5.

  3. If this is your first deployment, you will get a dialog from Visual Studio asking to PIN-pair your device.

    a. To obtain a PIN, open Dev Home from the Home screen on your Xbox One console.

    b. On the Home tab, under Quick actions, select Show Visual Studio pin.

    c. Enter your PIN into the Pair with Visual Studio dialog. The following PIN is just an example; yours will differ.

    d. Deployment errors, if any, will appear in the Output window.

Congratulations, you've successfully created and deployed your first UWP app on Xbox!

See also

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This article is a getting started guide for creators who want to develop games on Windows or Xbox.

Here are some questions to help you find the info you need:

  • Are you an experienced game developer and want all the details? See the Windows 10 game development guide.
  • Completely new to coding? Something fun like the Minecraft Hour of Code tutorials might be of interest.
  • Just looking for great games to play? Check out the Microsoft Store.
  • Ready to start developing great games for Windows or Xbox? You’re in the right place!

Quick start guide

Steps to get into developing games right away.

Step 1: Get the software and tools

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Make sure you have Windows 10 installed on your device and have the latest updates installed. Little snitch discount coupon 2016.

Install a suitable IDE like Visual Studio. Visual Studio Community 2017 is available for free download. For more information, see Visual Studio downloads.

If you plan to use a game engine and other middleware, see Bridges, game engines, and middleware section in the Windows 10 game development guide. For information about developing Windows and Xbox games using a specific game engine, you'll need to go to the game engine's documentation.

Step 2: Prepare your hardware for development

If you're doing development for the first time, you'll need to enable Developer Mode on your device. For more information, see Enable your device for development.

Visual Dev Studio

For those who are planning to develop an Xbox game using your retail Xbox console, you'll also need to activate and enable Developer Mode on it. For more information, see Xbox One Developer Mode activation and Getting started with UWP app development on Xbox.

Note

You will need to sign up for a Partner Center account before you can enable Developer mode on your Xbox console. For more information about signing up for a Partner Center account, see Step 5 below.

Visual Studio Dev Community

Step 3: Run a sample and see how it works

To get started with UWP DirectX development, see Create a simple UWP game with DirectX. If you simply want to read and be acquainted with DirectX concepts like what a buffer is, see Direct3D graphics concepts.

For more samples, see Game samples.

Step 4: Consider joining a program

If you want to develop an Xbox game or use Xbox Live features in your game, join either the Xbox Live Creators Program or ID@Xbox program.

To learn more about Xbox Live features that are available to each of the programs, see Feature Table. For more information, see Developer programs.

Note

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Xbox Live Creators Program is available to all developers. Anyone can publish an Xbox game. To make your title part of the Xbox Live Creators Program, you simply have to enable this option from Partner Center. For more information about signing up for a Partner Center account, see Step 5 below.

Step 5: Sign up for a Partner Center account

A Partner Center account gives you access to Partner Center, which lets you manage and submit all of your apps and games for Windows devices in one place.

For Windows game development, you may choose to wait till you want access to Partner Center or when you want to use Xbox Live features in your game.

For Xbox game development, you should sign up for a Partner Center account as it's needed to set up your retail Xbox for development. See Step 2 for details.

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For more information, see Publish Windows apps and games.

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