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Dev C Macbook

  • Latest Version:

    DEV-C++ 5.11 LATEST

  • Requirements:

    Windows XP / Vista / Windows 7 / Windows 8 / Windows 10

  • Author / Product:

    Bloodshed Software / DEV-C++

  • Old Versions:

  • Filename:

    Dev-Cpp 5.11 TDM-GCC 4.9.2 Setup.exe

  • MD5 Checksum:

    581d2ec5eff634a610705d01ec6da553

  • Details:

    DEV-C++ 2020 full offline installer setup for PC 32bit/64bit

Pygame is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. Like SDL, pygame is highly portable and runs on nearly every platform and operating system. Augmented Reality Take advantage of incredible advances in ARKit, the new RealityKit framework, and the new Reality Composer app to easily prototype and produce cutting-edge AR experiences. Cmus, also known as the C. Music Player is a small yet fast and powerful console music player for Unix-like operating systems.It comes with a number of great features, such as gapless playback, ReplayGain support, MP3 and Ogg streaming, easy-to-use directory browser, powerful playlist filters / live filtering and more. Cmus also supports several input and output plugins. You must be at least 18 years old to be eligible to trade in for credit or for an Apple Store Gift Card. Not all devices are eligible for credit. More details are available from Apple’s Mac trade‑in partner and Apple’s iPhone, iPad, and Apple Watch trade‑in partner for trade-in and recycling of eligible devices.

DEV-C++ is a fully-featured integrated development environment (IDE) for creating, debugging and creating applications written in a popular C++ programming language. Even though tools for the development of C++ software have undergone countless upgrades over the years, a large number of developers located all around the world have expressed a wish to continue using DEV-C++. This IDE platform has proven itself as highly reliable and intuitive, giving developers access to all of their necessary tools, in-depth debugging, and most importantly, a stable error-free environment for the development of apps of all sizes – from small school tasks to large business projects intended for both internal and public use.
The app is an open-source IDE environment, offering software solutions and the necessary tools for C++ app development. However, be aware that its toolset is focused more on novices and basic programming, and that open source community has not updated its toolset for a considerable time. Still, what is present in its latest version represents a highly-capable C++ IDE that could be used for years without encountering any issue.
If you are a novice, are a student who wants to create C++ project in a stable and easy to use software environment, or even if you are a seasoned programmer who wants to access C++ programming inside small IDE that will not strain your computer resources, DEV-C++ represents a perfect choice. It has all the required tools and feature sets for creating small to mid-sized apps.
It runs on all modern versions of Windows and can be used without any restrictions for free. It was originally developed as an open-source fork of the Bloodshed Dev-C++ IDE.
Installation and Use
Even though DEV-C++ is filled with advanced compiler, debugger and a wide array of dev tools, it’s installation package is quite small (only around 50 MB) and therefore can be easily installed on any modern Windows PC or laptop. Just follow the onscreen instructions, and in mere seconds DEV C plus plus will be ready for running. Other more developed modern IDE environments, on the other hand, require much more storage space, and their installation can run for minutes.
Once up and running, you will be welcomed in a user-friendly interface that can be additionally customized to better fit your needs. The main window of the app follows the basic structure of many other modern IDE environments, with top row of dropdown menus and buttons that are shortcuts to its many built-in tools, a large vertical three-tabbed area for managing Projects, Classes and Debug listings, and of course, the main project area (with support for tabs) where you can start programming your apps. Both the app and the current project can be customized extensively. App Options window features tabs for Genera, Fonts, Colors, Code Insertion, Class Browsing, and Autosave customizations. Environment Options feature tabs for General, Directories, External Programs, File Associations, and CVS support customization.
Features and Highlights
  • Fully-featured IDE for developing C++ apps.
  • User-friendly interface with many tools for managing project development.
  • Resource-light and unobtrusive feature set.
  • Focused on novices and mid-level programmers who want stability and reliability.
  • Powerful compiler and debugger.
  • Compatible with all the modern versions of Windows OS


An eGPU can give your Mac additional graphics performance for professional apps, 3D gaming, VR content creation, and more.

eGPUs are supported by any Thunderbolt 3-equipped Mac1 running macOS High Sierra 10.13.4 or later. Learn how to update the software on your Mac.

An eGPU lets you do all this on your Mac:

  • Accelerate apps that use Metal, OpenGL, and OpenCL
  • Connect additional external monitors and displays
  • Use virtual reality headsets plugged into the eGPU
  • Charge your MacBook Pro while using the eGPU
  • Use an eGPU with your MacBook Pro while its built-in display is closed
  • Connect an eGPU while a user is logged in
  • Connect more than one eGPU using the multiple Thunderbolt 3 (USB-C) ports on your Mac2
  • Use the menu bar item to safely disconnect the eGPU
  • View the activity levels of built-in and external GPUs (Open Activity Monitor, then choose Window > GPU History.)

eGPU support in apps

eGPU support in macOS High Sierra 10.13.4 and later is designed to accelerate Metal, OpenGL, and OpenCL apps that benefit from a powerful eGPU. Not all apps support eGPU acceleration; check with the app's developer to learn more.3

In general, an eGPU can accelerate performance in these types of apps:

  • Pro apps designed to utilize multiple GPUs
  • 3D games, when an external monitor is attached directly to the eGPU
  • VR apps, when the VR headset is attached directly to the eGPU
  • Pro apps and 3D games that accelerate the built-in display of iMac, iMac Pro, MacBook Air, and MacBook Pro (This capability must be enabled by the app's developer.)

You can configure applications to use an eGPU with one of the following methods.

Use the Prefer External GPU option

Starting with macOS Mojave 10.14, you can turn on Prefer External GPU in a specific app's Get Info panel in the Finder. This option lets the eGPU accelerate apps on any display connected to the Mac—including displays built in to iMac, iMac Pro, MacBook Air, and MacBook Pro:

  1. Quit the app if it's open.
  2. Select the app in the Finder. Most apps are in your Applications folder. If you open the app from an alias or launcher, Control-click the app's icon and choose Show Original from the pop-up menu. Then select the original app.
  3. Press Command-I to show the app's info window.
  4. Select the checkbox next to Prefer External GPU.
  5. Open the app to use it with the eGPU.

You won't see this option if an eGPU isn't connected, if your Mac isn't running macOS Mojave or later, or if the app self-manages its GPU selection. Some apps, such as Final Cut Pro, directly choose which graphics processors are used and will ignore the Prefer External GPU checkbox.

Set an external eGPU-connected display as the primary display

If you have an external display connected to your eGPU, you can choose it as the primary display for all apps. Since apps default to the GPU associated with the primary display, this option works with a variety of apps:

  1. Quit any open apps that you want the eGPU to accelerate on the primary display.
  2. Choose Apple menu  > System Preferences. Select Displays, then select the Arrangement tab.
  3. Drag the white menu bar to the box that represents the display that's attached to the eGPU.
  4. Open the apps that you want to use with the eGPU.

If you disconnect the eGPU, your Mac defaults back to the internal graphics processors that drives the built-in display. When the eGPU is re-attached, it automatically sets the external display as the primary display.

About macOS GPU drivers

Mac hardware and GPU software drivers have always been deeply integrated into the system. This design fuels the visually rich and graphical macOS experience as well as many deeper platform compute and graphics features. These include accelerating the user interface, providing support for advanced display features, rendering 3D graphics for pro software and games, processing photos and videos, driving powerful GPU compute features, and accelerating machine learning tasks. This deep integration also enables optimal battery life while providing for greater system performance and stability.

Apple develops, integrates, and supports macOS GPU drivers to ensure there are consistent GPU capabilities across all Mac products, including rich APIs like Metal, Core Animation, Core Image, and Core ML. In order to deliver the best possible customer experience, GPU drivers need to be engineered, integrated, tested, and delivered with each version of macOS. Aftermarket GPU drivers delivered by third parties are not compatible with macOS.

The GPU drivers delivered with macOS are also designed to enable a high quality, high performance experience when using an eGPU, as described in the list of recommended eGPU chassis and graphics card configurations below. Because of this deep system integration, only graphics cards that use the same GPU architecture as those built into Mac products are supported in macOS.

Supported eGPU configurations

It's important to use an eGPU with a recommended graphics card and Thunderbolt 3 chassis. If you use an eGPU to also charge your MacBook Pro, the eGPU's chassis needs to provide enough power to run the graphics card and charge the computer. Check with the manufacturer of the chassis to find out if it provides enough power for your MacBook Pro.

Recommended graphics cards, along with chassis that can power them sufficiently, are listed below.

Thunderbolt 3 all-in-one eGPU products

These products contain a powerful built-in GPU and supply sufficient power to charge your MacBook Pro.

Recommended Thunderbolt 3 all-in-one eGPUs:

  • Blackmagic eGPU and Blackmagic eGPU Pro4
  • Gigabyte RX 580 Gaming Box4
  • Sonnet Radeon RX 570 eGFX Breakaway Puck
  • Sonnet Radeon RX 560 eGFX Breakaway Puck5

AMD Radeon RX 470, RX 480, RX 570, RX 580, and Radeon Pro WX 7100

These graphics cards are based on the AMD Polaris architecture. Recommended graphics cards include the Sapphire Pulse series and the AMD WX series.

Recommended Thunderbolt 3 chassis for these graphics cards:

  • OWC Mercury Helios FX4
  • PowerColor Devil Box
  • Sapphire Gear Box
  • Sonnet eGFX Breakaway Box 350W
  • Sonnet eGFX Breakaway Box 550W4
  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4
  • PowerColor Game Station4
  • HP Omen4
  • Akitio Node6

AMD Radeon RX Vega 56

Dev C Macbook Air

These graphics cards are based on the AMD Vega 56 architecture. Recommended graphics cards include the Sapphire Vega 56.

Recommended Thunderbolt 3 chassis for these graphics cards:

  • OWC Mercury Helios FX4
  • PowerColor Devil Box
  • Sonnet eGFX Breakaway Box 550W4
  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4
  • PowerColor Game Station4

AMD Radeon RX Vega 64, Vega Frontier Edition Air, and Radeon Pro WX 9100

These graphics cards are based on the AMD Vega 64 architecture. Recommended graphics cards include the Sapphire Vega 64, AMD Frontier Edition air-cooled, and AMD Radeon Pro WX 9100.

Recommended Thunderbolt 3 chassis for these graphics cards:

  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4

AMD Radeon RX 5700, 5700 XT, and 5700 XT 50th Anniversary

If you've installed macOS Catalina 10.15.1 or later, you can use these graphics cards that are based on the AMD Navi RDNA architecture. Recommended graphics cards include the AMD Radeon RX 5700, AMD Radeon RX 5700 XT, and AMD Radeon RX 5700 XT 50th Anniversary.

Recommended Thunderbolt 3 chassis for these graphics cards:

  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4

Learn more

  • Learn how to choose your GPU in Final Cut Pro X 10.4.7 or later.
  • To ensure the best eGPU performance, use the Thunderbolt 3 cable that came with your eGPU or an Apple Thunderbolt 3 (USB-C) cable. Also make sure that the cable is connected directly to a Thunderbolt 3 port on your Mac, not daisy-chained through another Thunderbolt device or hub.
  • If you have questions about Thunderbolt 3 chassis or graphics cards, or about third-party app support and compatibility, contact the hardware or software provider.
  • Software developers can learn more about programming their apps to take advantage of macOS eGPU support.

1. If you have a Mac mini (2018) with FileVault turned on, make sure to connect your primary display directly to Mac mini during startup. After you log in and see the macOS Desktop, you can unplug the display from Mac mini and connect it to your eGPU.

2. If you're using a 13-inch MacBook Pro from 2016 or 2017, always plug eGPUs and other high-performance devices into the left-hand ports for maximum data throughput.

3. macOS High Sierra 10.13.4 and later don't support eGPUs in Windows using Boot Camp or when your Mac is in macOS Recovery or installing system updates.

4. These chassis provide at least 85 watts of charging power, making them ideal for use with 15-inch MacBook Pro models.

Dev C++ For Windows 10

5. Playback of HDCP-protected content from iTunes and some streaming services is not supported on displays attached to Radeon 560-based eGPUs. You can play this content on the built-in display on MacBook Pro, MacBook Air, and iMac.

Dev C++ For Macbook

6. If you use Akitio Node with a Mac notebook, you might need to connect your Mac to its power adapter to ensure proper charging.